文章导航PC6首页软件下载单机游戏安卓资源苹果资源

pc软件新闻网络操作系统办公工具编程服务器软件评测

安卓新闻资讯应用教程刷机教程安卓游戏攻略tv资讯深度阅读综合安卓评测

苹果ios资讯苹果手机越狱备份教程美化教程ios软件教程mac教程

单机游戏角色扮演即时战略动作射击棋牌游戏体育竞技模拟经营其它游戏游戏工具

网游cf活动dnf活动lol周免英雄lol礼包

手游最新动态手游评测手游活动新游预告手游问答

您的位置:首页单机游戏角色扮演 → 怪物猎人世界新装备介绍 怪物猎人世界新装备新系统一览

中国新歌声

How a Chinese game scholar connects ancient texts with modern play_我的网站

断背山

A |     

Liu Mengfei at Beijing's Homoludens Archive Photo: Courtesy of Liu Mengfei
    Liu Mengfei at Beijing's Homoludens Archive Photo: Courtesy of Liu Mengfei
Inside Beijing's Homoludens Archive, shelves are filled with books, game consoles, game cartridges and other materials tracing the history of video games. For Liu Mengfei, the archive's director and chair of the academic committee of the Gamification Professional Committee, these collections preserve more than the evolution of games, they also capture the cultural memories of a generation.
A PhD in history from Tsinghua University, Liu has spent more than a decade studying the social impact of games, the role of games in history and digital humanities. Throughout her career, she has continued to explore the relationship between games and people: Why do humans create games? And how do games shape culture and society?
Books, meanwhile, have been an important gateway through which Liu has come to understand the world of games.
"The real value of a book lies not simply in what it tells you, but in whether it can change the way you understand the world and people," Liu told the Global Times.
Books meet games

In 2007, being an undergraduate history student, Liu wrote her thesis on the links between ancient Celtic religion and modern digital games.
To study original sources such as The Gallic War by Roman author Julius Caesar, she taught herself Latin. As her research extended into modern games, she also began reading the rulebooks of Dungeons & Dragons, a tabletop role-playing game.
"From historical texts to game rulebooks, these reading experiences seemed to belong to completely different worlds, but they gradually led me to realize that games are not simply entertainment products. They also contain history, culture and the relationships between people and society," she said.
Later, Homo Ludens, by Dutch historian Johan Huizinga, further transformed the way she understood games. The book gives a theory that humans are not only Homo sapiens, or "rational beings," but also Homo ludens, or "playing beings," and that games are deeply intertwined with human culture, from language and art to religious rituals and sports.
The book had a profound influence on her. It points out that the foundations of human society — language, civilization, religious rituals, sports and art, are all connected to play and games, because we are Homo ludens, "the playing human."
"The idea prompted me to view games from a broader perspective," Liu said. "Games are not an appendage outside human civilization, but are deeply connected to cultural creation and social life." 
"It also showed me that games and game-based thinking could extend into broader fields, including education and technology," she added.
She later read other works on game studies, including Play Between Worlds: Exploring Online Game Culture, Half-Real and Rules of Play Game Design Fundamentals. Play Between Worlds, in particular, opened up another possibility for game studies at a time when discussions about "internet addiction" were prevalent in China.
"Games are not simply a form of entertainment that needs to be restricted or criticize;. they can also serve as important media for storytelling, cultural expression and exploring relationships," she said.
These reading experiences gradually shifted Liu's focus from simply asking "What are games?" to a deeper question: What can games bring to people?
Beyond time and technology
Periodically, Liu still returns to Homo Ludens in her free time, finding new insights from the book as society changes. In the age of artificial intelligence, she has revisited one of its fundamental questions: As AI becomes increasingly capable of handling repetitive tasks and surpasses humans in efficiency, what does it mean to be human?
"As AI takes over more monotonous and repetitive work, the time freed up should be devoted to creativity, experience and human relationships," she said. "The time we gain should actually be used to become better at 'playing humans.'" 
For Liu, this also requires people to maintain their ability to think, imagine and reflect -- abilities that cannot be gained through simply receiving information. This has also prompted her to reconsider the meaning of reading.
In an era when AI can quickly summarize an entire book, Liu believes people still need to read the original works in full, because the value of reading lies in more than simply acquiring knowledge and conclusions.
"Reading a book is like a form of cultivation. You have to immerse yourself in it, patiently allow the author to take you on a journey, and find your own island along the way," she said.
For Liu, the value of reading is not limited to books on paper. As media evolve, so do the ways people encounter stories and understand culture. Some digital works are now becoming new vehicles for reading.
Chinese-developed games such as Genshin Impact contain hundreds of thousands, and even more than a million Chinese characters of text, while Black Myth: Wukong uses its "Journal" system to tell the stories of individual monsters through written entries. 
"Digital games are carrying forward traditions inherited from literature and film, becoming new gateways, through which young people can enter the worlds of literature, history and traditional culture," she said.
"An important reason why Black Myth: Wukong has succeeded in communicating Chinese culture is that it does not simply insert traditional cultural symbols into a game. Instead, it draws on the original Journey to the West, contemporary works inspired by the classic, as well as the game's own rules and interactions, allowing players to develop a new understanding of traditional culture through their actions," she noted.
For Liu, the forms of reading may change, but the desire to understand the world and discover oneself will not. From books to digital worlds, what matters is not only what people read or play, but how they think, create and find meaning through these experiences.
。            本报讯 暑期临近收官,济南各大景区依旧热度不减,泉水游览、夜游观赏、亲子研学、山野休闲吸引大批市民和外地游客前来打卡。

B | 火热的文旅市场背后,自觉礼让、爱护环境、守护泉源的文明旅游蔚然成风,文明素养成为泉城一道别样风景线。

C | 暑期近尾声 文明旅游成为泉城最美风景线        在趵突泉、大明湖、百花洲等泉水核心景区,泉池边游人络绎不绝。前来观泉戏水的游客自觉遵守游览规范,不向泉池抛掷杂物,不踩踏水边绿植,有序亲水观景。超然楼亮灯时段,观景平台人头攒动,大家自觉排队拍照,互相礼让位置,不大声喧哗,热闹却不嘈杂。

D | 不少家长以身作则,引导孩子爱护泉水环境。

E |        各大景区公园内,文明细节随处可见。游客游玩过后主动将果皮纸屑投入垃圾桶;参观文博古迹时,自觉远离文物,不触摸、不刻画;购票、体验项目时有序排队,老弱妇幼优先的礼让行为时时上演。志愿者提供咨询引导、便民帮扶,与广大游客共同维护舒适有序的游览环境。       如今,文明旅游不再是简单口号,已经内化为市民游客的自觉行动。每一位游人既是风景的欣赏者,也是文明风尚的传播者,大家用一言一行守护泉城风貌,为这个暑期留下温暖美好的出游记忆。

Current article:http://aek97.cengzaodengchawonin.cyou/uy9xl/vrtw79.html

Published on:22:03:44


相关阅读 证监会同意猎奇智能IPO注册10年未起价 刘玲玲歌台主持价飙涨Why Finland & Sweden's NATO Future is Uncertain, Fraught With Economic & Security Risks华夏航空:上半年净利润4353.54万元,同比下降82.64%“黑马”黄循财:“从没想过将来会出任总理”PocketBook Q 迷你电纸书阅读器发布:5.84 英寸 E-ink 屏幕,RK3566 芯片名记:多队紧盯东契奇 若和湖人闹僵便伺机出手【丁荷·趣】橘子有趣——荷二小四班项目活动

文章评论
发表评论

热门文章 BTS: V Drops a Brand New Group Photo, Suga Breaks Instagram Hiatus to Post Photo With Jimin中华老字号:陶陶居陶陶望月月饼礼盒39.9元大促WordPress还是织梦?主流建站CMS系统对比选择重磅操作!詹姆斯贷款3亿美元曝光 抵押未来场外收入从而提前变现

最新文章 推动高质量发展行稳致远「ドラマみたい」 深田恭子、父親との2ショットが素敵すぎる! 父親の職業も明かし話題に 200억 한남동 주택도 법인 돈으로…‘황제사택’ 50곳 세무조사王庆海主持召开市政府党组会议和常务会议水泥主业下滑 炒股赚翻了!上峰材料上半年净利暴增452% 扣非利润却下滑近五成法国彩民险些错过超450万欧元奖金 距截止时间不到24小时

人气排行 中国跳水队 从“一”到“一百”趁男友不在跟暧昧者要巧克力!德芙文案翻车:直播间销售额跌至1000元실종 허위종결 경찰관 침입 女화장실 천장서 의문의 지문…신원 대조“南菇北种”促增收厦门园博苑上新专属文创和亲子骑行探访“中国云谷”:看见绿色算力的真实模样,探访“中国云谷”:看见绿色算力的真实模样“龙餐馆”官宣出海!AI即将接管流量,而广告正在疯狂“末日反扑”